![]() Normally, I’d be thrilled that a story I liked would have so much extra content-a movie! An anime series! DLC! But even with all of this extra content, there are still gaps in the story. However, soon after this, it became clear that these updates would go on, adding a lot in quantity, if not necessarily quality. The festival itself had the familiar vibe of the Golden Saucer mini-games from FFVII, and it was fun to bop around in the beautiful Venice-like Altissia for a while. Since I’ve mostly played games years after their release date, it was a treat to be able to join in on the festivities for a game that other people are still playing. I was charmed by the first of these special events, the Moogle Chocobo Festival. Since I played the game, there have been multiple updates like new cutscenes, an alternate chapter (which I’ll talk about later on), new models for the Regalia (I promptly jumped the monster truck onto a rooftop and was disappointed to find it teleported to the ground so they could get out), new incidental dialogue (an update that came with disappearing weapons, making it look like they were fighting demons with air guitars), a couple limited-time festival events, and three major DLC episodes for each of the companions. Reactions to the game have been mixed, more so as DLC and other add-ons continue to be made more than a year after its first release. If you’re interested, you can read it here. So if you like rambling discussions about digital people and their quests, pull up a chair and enjoy.Ī while ago, I wrote about playing Final Fantasy XV. And sometimes they can teach writers a thing or two about their own craft. They’re also very expensive stories that depend on technology, and the choices made in creating them are often fascinating. They have their own rules and limitations. I like to talk about video games as a writer because they are such an interesting storytelling form.
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